A preserved Valheim campaign · 26 Aug — 11 Oct 2026

The Ranjiko
Saga

Five Vikings, one seagull, a Discord bot, and the world they finished. This is the good part of the record: the boss nights, the running jokes, the rules, and the people who made the realm what it was.

World archive · 38.8 MB · ZIP integrity verified · captured 11 October 2026
The campaign in numbers

Six weeks. One finished world.

9,095
Recorded kills
198
Recorded deaths
287
Sessions logged
332h 52m
Time played

These totals are from the campaign death-log and player records. The log credits killing blows, not tanking, revives, hauling or corpse-runs; a scoreboard is only one angle on a co-op world.

The charter

Nine words built a world.

I’ll get my ai on it asap.

Ranjiko · 30 August 2026

A few days later, a world called ranjiko existed. The server survived Valheim 1.0, a full mod-stack rebuild, raids, a boat problem, and an escalating argument about whether Moder could be skipped. It could not survive the group’s sense of humour, but that was never the goal.

The acts
  1. 31 Aug — 10 Sep · Act I

    The world that should not exist

    The bot’s first card: Rookie joins. Four minutes later: “achieving absolutely nothing.” The server has found its voice.

  2. 10 — 19 Sep · Act II

    1.0, Moder, and the mod pile-up

    The update breaks the mods. The crew rebuilds. A plan to skip Moder lasts eight hours and nineteen minutes, ending at “inventory size upgrade.” Then they tame lox instead.

  3. 20 — 27 Sep · Act III

    Yagluth

    LaNa lands the first recorded boss kill. Viking Linda writes the obituary, then withholds it—one of 195 unsent cards.

  4. 28 Sep — 7 Oct · Act IV

    The Queen, numbers, and boats

    LaNa takes The Queen. The bot confidently reports damage about 100 times too small. Voj defines the Ashlands method: ram the boat into the coast with one chest and juggle everything around.

  5. 8 — 11 Oct · Act V

    Fader, then the end

    Fader falls. The final preparations go down. On 11 October the Frozen King arrives in the Deep North.

The Viking Code of Conduct

Governance, apparently.

Conan supplied the constitution on 5 September. It was less a rulebook than a forecast of what would happen next.

Principle 1All Vikings are equal.
Principle 2All Vikings are free.
Principle 3All Vikings are idiots.
Rule 1If you die, it is your own fault.
Rule 3No front-seat sailing.
Rule 4No orders, only suggestions.
Things the record made clear

The funny bits were policy too.

We should kill Moder for the inventory size upgrade.

Damo · ending the “skip Moder” plan

FUCK GHJALL EVENT AT MISTS BASE

Voj · the raid report

Death is merely a rumor for the competent.

Conan The Third · later complicated by missing telemetry

The group’s reliable constants: the environment was the deadliest opponent, the Fzzfzz seagull had jurisdiction despite not existing in-game, and no record was safe from a request for more statistics.

Character profiles

The people behind the kill feed.

Profiles draw from the session-intelligence records, player profiles, Discord material, and the campaign ledger. They describe the observed campaign, not the whole person. Select a card for the complete recorded profile.

Rookie · the Chief / the organiser

Rock Steele

1,112 kills · 72 deaths · 56 sessions · 55h 01m

The server-side organiser and recurring rally point: pushes the group to schedule a night, finish the game, and leave no Viking behind. Arrives with flametal gear, an interest in DPS, and an enthusiasm for making the mod setup everyone else’s problem only once.

Campaign signature: 23 recorded environmental deaths, theatrical “MURDER” and “POSON” reports, and a reliable conviction that the rest of the server are griefers.

Voj · the expedition planner

The boat theorist

1,791 kills · 22 deaths · 62 sessions · 49h 54m

Maps swamps, coordinates boss nights, builds plains bases, traps lox, and asks the useful question—usually immediately followed by an unhelpful one. His game time is precious; that makes every session planning message feel urgent.

Campaign signature: four pet lox, recurring Mists-base disaster reports, and the one-chest coastal landing technique. His final maxim: “we gotta complete valheim before baby.”

LaNa · the closer

The idol with the crossbow

1,976 kills · 22 deaths · 39 sessions · 47h 50m · 4 boss kills

Combat-first and quietly clinical. “I only seek war” was a reasonable summary. She repeatedly asked for the boss statistics, then became the answer: Yagluth, The Queen, Fader, and the Frozen King all end in her record.

Campaign signature: 196 Goblins, a Deathsquito nemesis, and the final fight’s CrossbowGold_BloodLightning. The “LaNa is Linda” joke was never accepted by its target.

Damo · the machine

Spartacus, allegedly

4,032 kills · 82 deaths · 50 sessions · 92h 38m

The volume player: most kills, most logged hours, longest single session at 7h 18m. Work and driving regularly competed with Valheim, but when he arrived the progression work moved. He proposed the mountain trip for obsidian and helped drive the group toward better gear.

Campaign signature: 368 Greydwarves, 24 environmental deaths, a concise “git gud,” and an entirely unnecessary post-credits Jotun Witch kill with bare hands.

Conan The Third · the commentator

Unhittable so far*

184 kills · 0 recorded deaths · 80 sessions · 87h 29m

Author of the Viking Code, regular source of base-design heresy, askvin schemes, raft-to-the-north plans, and random Wikipedia links. He wants to level block skill, listens to podcasts and sews while waiting to play, and has a remarkable capacity to turn any score into banter.

Campaign signature: “Get good nerds,” a proposal to skip Moder, and a zero-death record that the Chief confirmed is a missing-client-logging artefact—not immortality.

Fzzfzz · the absent authority

The seagull

No in-game character · infinite jurisdiction

Fzzfzz does not exist in-game and yet appears in the story as a boat name, banner authority, resident data investigator, and a seagull whose name people struggled to spell correctly. The group agreed only on the important part: Fzzfzz is she; everyone else is a clanker.

Campaign signature: the HMS Mavis, mock outrage, and a permanent ability to make any normal server conversation less normal.

The scoreboard

The numbers, with the caveat attached.

Damo
4,032
LaNa
1,976
Voj
1,791
Rookie
1,112
Conan
184

Kills are killing-blow credits from the death log. Conan’s count and 0 deaths are not comparable because his client did not run the same statistics mod. The environment recorded 62 deaths: the realm’s actual MVP.

11 October · 19:47—20:00

The Frozen King.

At Y≈5,128 in the Deep North, the final fight became the cleanest sequence in the entire record. LaNa ended phase one at 19:47:32.

Then the boss summoned the old names back: Eikthyr, Elder, Yagluth and Moder. These were precisely the four bosses with no early kill record. In 62 seconds, LaNa killed all four Aspects.

Phase three erased the melee: Damo, Voj, Rookie, then Damo again. At 20:00:31, LaNa ended FrozenKing_p3 with 101 hits and 18,696 damage.

The final 62 seconds

19:47:50 Eikthyr falls.
19:48:08 Elder falls.
19:48:47 Yagluth falls.
19:48:52 Moder falls.

The campaign’s biggest missing chapter was answered by the final boss itself.

Damo beat a Jotun Witch to death with his bare hands, for fun, after the credits.

Last combat record · 20:11:29
The final moments · player captures

The last three frames.

These are the ending in order: the whole party gathered in the Deep North, the final-boss victory, then the compulsory last voyage home. The Deep North group photograph is the centrepiece of the archive.

Preservation

Take the realm with you.

The downloadable archive contains the final ranjiko world-state files and a machine-readable manifest with a SHA-256 hash for every member. It was captured from the running server without a restart, then independently tested after archiving.

The longer Notion dossier retains source-method notes, uncertainty and the full audited account. This page is its story-driven public companion.

Campfire piano